3D graphics (offline)

Blender - Water Simulation

Simulated and rendered in Blender 2.91
Render engine - Cycles
Render device - Nvidia GeForce RTX 2070 SUPER, OptiX (using RT cores)
Denoising - OptiX (using RT cores)
Pixel sample count - 128
Total frames - 1500
Time per frame ~ 2 minutes
Total render time ~ 50 hours

Blender - Jumping

One of my recent experiments focused on merging real world capture with virtual world.

Blender - Walking

One of my recent experiments focused on merging real world capture with virtual world.

Blender - Motion Tracking

Motion Tracking and Rigid Body simulation done in Blender.

Martin Gregor
Life is a game, let's play it together.

VR stuff

JellyConquest

VR game for Oculus Quest gen. 1
By shooting the color blobs, you increase your score as well as scorestreak. When being successful, you get to grab the bomb and throw it to cause area damage.
Download APK

Blog or something

21.11.2020 Vulkan

AR stuff

Snake in AR

AR game for Android (iOS) devices
This is just a concept for now, but we are working on in together with Maksym Botsuliak and Ivan Alekhin :)

3D graphics (offline) - Click for more!

Blender - Jumping

One of my recent experiments focused on merging real world capture with virtual world.

Posts

11.12.2020 Hardware

01.11.2020 Hello World!

Music

Gameplay

Playing Beat Saber with John Carmack

This was captured recently (like when right? :D) at 2:31am when I saw John's tweet inviting others to join him playing Beat Saber. John was winning most of the rounds so I was happy to win two of 'em :)

About me

Android Developer
A(G)I Enthusiast
3D Graphics Explorer


Student at FIT CTU

martingregor96@gmail.com
+420 606 567 284