3D graphics (offline)
Blender - Water Simulation
Simulated and rendered in Blender 2.91
Render engine - Cycles
Render device - Nvidia GeForce RTX 2070 SUPER, OptiX (using RT cores)
Denoising - OptiX (using RT cores)
Pixel sample count - 128
Total frames - 1500
Time per frame ~ 2 minutes
Total render time ~ 50 hours
Blender - Jumping
One of my recent experiments focused on merging real world capture with virtual world.
Blender - Walking
One of my recent experiments focused on merging real world capture with virtual world.
Blender - Motion Tracking
Motion Tracking and Rigid Body simulation done in Blender.